First 2 PICO-8 Games

I recently went through learning how to do small games in the retro game environment PICO-8:

PICO-8 is something called a fantasy console, which means it looks and acts like a gaming system from the 80s, but is using modern technology and only pretends to be limited. There are a lot of tutorials for PICO-8 on youtube, and I many books explaining how to get started. It uses the language Lua to do all of its programming, which you can learn online:

https://www.lua.org/docs.html

There are many other similar retro game systems–which I’ll be reviewing in this corner of the forum–but I started out with PICO-8 in order to explore this genre of game.

You can see these two games at:

https://zedshaw.art/games/zedcave.html

and

https://zedshaw.art/games/zedlander.html

These games are not original and just mostly direct copies I made from the book here:

The book is short and takes you through a couple games (the ones I have here), so if you want type in the code and get them working and then try to change them.

2 Likes

Cool!
I installed it yesterday and planning to go through the book!

For those who want to do the cave game, if you get a syntax error in move_player() near +, just rewrite it, cause Lua doesn’t seem to like += (compound operators)
so instead of player.y += player.dy , do player y = player.y + player.dy
I read this explanation: https://stackoverflow.com/questions/20091779/lua-operators-why-isnt-and-so-on-defined
L.E. Nevermind, it might be something wrong with my Lua install, I get other errors too, although I copy the exact code. I must have missed something, or it has to do with Lua running on Linux, etc, have to discover what it is.
L.E. 2 Lol, the tutorial is for Pico-8, I am using Tic-80, a tiny difference…
Well, I didn’t know for once why the examples wouldn’t run, then I saw some examples in Tic-80, I needed to have a TIC() function that called my init, update and draw functions.
I installed the demo scripts in Tic-80 and noticed how they were structured.
Pico-8 doesn’t have that , you can just run the examples without tweaking them.
One good thing with Tic-80 is you can choose among a few more languages, JS included.
I just went with Lua, but will try JS too.
Here’s a few differences: https://www.reddit.com/r/pico8/comments/be5gd7/thoughts_on_tic80/
OMG!
This is so addictive, I was looking how to translate some functions from the Pico-8 API to Lua and I made it work.
Finished step 3…

I think TIC-80 uses full real Lua while PICO-8 uses a smaller custom Lua. That might be the difference, but the API and code are so close you can easily translate. Also, try playing with the palettes. You can tell TIC-80 to use the PICO-8 palette or many others to get different looks.

1 Like

Yes, I found it easy to translate and also used different palettes (I am using the newest PICO-8 one)

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