My inspiration for long projects


#1

Whenever I get discouraged by a large project, I like to think about Dwarf Fortress, which is made by a pair of brothers intent on making a procedurally-generated game complete with randomized mythos, magic, alliances, etc. Quite an amazing feat. The project has been going since at least 2006, and this is their current dev log. I dunno, for me it helps to see something like this where the developers recognize the absurd scope of their goal and break it into pieces, working towards it bit by bit.


#2

Wow, that’s perseverance. I admire that. Cool thing, though.

Actually, the work on it since 2002! Wow.

Dwarf Fortress has been in development on-and-off since 2002 and consistently since 2006.


#3

You should read the commit messages for that project. They’re great:

https://www.pcgamer.com/the-most-ridiculous-patch-notes-from-10-years-of-dwarf-fortress/